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Peoples

Humans, elves, dwarves and orcs: bonuses, homelands, troops.

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Humans

Humans

all-rounders: balanced troops, fast building, strong cavalry

Bonuses
+15% building speed+10% cavalry attack+5% cavalry health
Weakness
no weaknesses, but no bonus above 15%
Capital
Royal City
Starting hero
Edgar Brightshield
Homeland
Golden Fields · Valley of Two Rivers — meadows, fields, villages
SwordsmenInfantry
KnightsCavalry
CrossbowmenArchers
Battle MagesMages
Griffin RidersFlyers
TrebuchetsSiege Units
Elves

Elves

archers, fast marches, scouting, more wood

Bonuses
+12% archer attack+10% march speed+200% scout radius+20% wood production
Weakness
walls are 10% weaker
Capital
Forest Hall
Starting hero
Illariel
Homeland
Northern Wildwood · Mistlands — dense forest, clearings, moss
Grove GuardiansInfantry
Stag RidersCavalry
Forest ArchersArchers
DruidsMages
Eagle RidersFlyers
Treant RamsSiege Units
Dwarves

Dwarves

defense, strong walls, more stone and gold, siege

Bonuses
+25% wall HP+10% city defense+20% stone production+15% gold production+20% siege damage against walls
Weakness
march speed is 10% slower
Capital
Undermountain Stronghold
Starting hero
Bruni Ironbeard
Homeland
Stone Hills · Iron Ridges — cliffs, scree, spruce trees, mines
HirdmenInfantry
Boar CavalryCavalry
Mountain MarksmenArchers
Rune PriestsMages
GyrocoptersFlyers
Stone ThrowersSiege Units
Orcs

Orcs

offense, low-cost troops, strong infantry, more loot

Bonuses
−15% troop cost+10% infantry attack+20% loot
Weakness
all troop defense is 5% lower
Capital
Horde Encampment
Starting hero
Urgash Bloodfang
Homeland
Ashen Wastes · Barrows — steppe, ash, bones, palisades
SlashersInfantry
Wolf RidersCavalry
Axe ThrowersArchers
ShamansMages
Wyvern RidersFlyers
Battering RamsSiege Units

Game data: version 1.61