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Buildings by level, academy research, resources.

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City

Town Hall

Level cap for all buildings, construction queue, resource protection from plundering

Town Hall 1 · Max level 10 · Town Hall · Tree Hall · Throne Hall · Chieftain's Tent

Town Hall (Humans)Tree Hall (Elves)Throne Hall (Dwarves)Chieftain's Tent (Orcs)
Level 1–10
LevelCostTimePowerRequires
1—40
2Food200Wood20030 s100Walls 1
3Food400Wood400Stone6402 min200Farm 2, Barracks 2
4Food800Wood800Stone1,3005 min340Walls 3, Academy 1
5Food1,600Wood1,600Stone2,60015 min520Walls 4, Quarry 3
6Food3,200Wood3,200Stone5,100Gold77030 min740Walls 5, Academy 4
7Food6,400Wood6,400Stone10,000Gold1,5001 h1,000Walls 6, Mage Tower 5
8Food13,000Wood13,000Stone20,000Gold3,1002 h1,300Walls 7, Roost 3
9Food26,000Wood26,000Stone41,000Gold6,1004 h1,600Walls 8, Academy 7
10Food51,000Wood51,000Stone82,000Gold12,0008 h2,000Walls 9, Roost 7

Farm

Food: troop upkeep and training

Town Hall 1 · Max level 10 · Farm · Garden · Mushroom Caves · Livestock Pen

Farm (Humans)Garden (Elves)Mushroom Caves (Dwarves)Livestock Pen (Orcs)
Level 1–10
LevelCostTimePowerFood, per hourstorageRequires
1Wood6010 s40100800
2Wood12020 s1001501,200
3Wood240Stone16035 s2002201,760
4Wood480Stone3201 min 30 s3403002,400
5Wood960Stone6404 min 30 s5204003,200
6Wood1,900Stone1,300Gold1909 min7405204,160
7Wood3,800Stone2,600Gold38018 min1,0006605,280
8Wood7,700Stone5,100Gold77036 min1,3008206,560
9Wood15,000Stone10,000Gold1,5001 h 12 min1,6001,0008,000
10Wood31,000Stone20,000Gold3,1002 h 24 min2,0001,2009,600

Lumber Mill

Wood: construction and troops

Town Hall 1 · Max level 10 · Lumber Mill · Carvers' Grove · Support Timber Mill · Logging Camp

Lumber Mill (Humans)Carvers' Grove (Elves)Support Timber Mill (Dwarves)Logging Camp (Orcs)
Level 1–10
LevelCostTimePowerWood, per hourstorageRequires
1Food6010 s40100800
2Food12020 s1001501,200
3Food240Stone16035 s2002201,760
4Food480Stone3201 min 30 s3403002,400
5Food960Stone6404 min 30 s5204003,200
6Food1,900Stone1,300Gold1909 min7405204,160
7Food3,800Stone2,600Gold38018 min1,0006605,280
8Food7,700Stone5,100Gold77036 min1,3008206,560
9Food15,000Stone10,000Gold1,5001 h 12 min1,6001,0008,000
10Food31,000Stone20,000Gold3,1002 h 24 min2,0001,2009,600

Quarry

Stone: walls, town hall, siege units

Town Hall 2 · Max level 10 · Quarry · Stone Path · Deep Mine · Open-Pit Quarry

Quarry (Humans)Stone Path (Elves)Deep Mine (Dwarves)Open-Pit Quarry (Orcs)
Level 1–10
LevelCostTimePowerStone, per hourstorageRequires
1Food60Wood6010 s4075600
2Food120Wood12020 s100112900
3Food240Wood240Stone19040 s2001651,320
4Food480Wood480Stone3801 min 45 s3402251,800
5Food960Wood960Stone7705 min 15 s5203002,400
6Food1,900Wood1,900Stone1,500Gold23010 min 30 s7403903,120
7Food3,800Wood3,800Stone3,100Gold46021 min1,0004953,960
8Food7,700Wood7,700Stone6,100Gold92042 min1,3006154,920
9Food15,000Wood15,000Stone12,000Gold1,8001 h 24 min1,6007506,000
10Food31,000Wood31,000Stone25,000Gold3,7002 h 48 min2,0009007,200

Mine

Gold: academy, heroes, tier 2–3 troops

Town Hall 4 · Max level 10 · Mine · Golden Stream · Gold Vein · Mines

Mine (Humans)Golden Stream (Elves)Gold Vein (Dwarves)Mines (Orcs)
Level 1–10
LevelCostTimePowerGold, per hourstorageRequires
1Food80Wood80Stone3010 s4050400
2Food160Wood160Stone6020 s10075600
3Food320Wood320Stone12050 s200110880
4Food640Wood640Stone2402 min3401501,200
5Food1,300Wood1,300Stone4806 min5202001,600
6Food2,600Wood2,600Stone960Gold27012 min7402602,080
7Food5,100Wood5,100Stone1,900Gold54024 min1,0003302,640
8Food10,000Wood10,000Stone3,800Gold1,10048 min1,3004103,280
9Food20,000Wood20,000Stone7,700Gold2,2001 h 36 min1,6005004,000
10Food41,000Wood41,000Stone15,000Gold4,3003 h 12 min2,0006004,800

Barracks

Trains infantry and siege units

Town Hall 1 · Max level 10 · Barracks · Guardhouse · Hird Hall · Fighting Pit

Barracks (Humans)Guardhouse (Elves)Hird Hall (Dwarves)Fighting Pit (Orcs)
Level 1–10
LevelCostTimePowerRequires
1Food80Wood8010 s40
2Food160Wood16020 s100
3Food320Wood320Stone22050 s200
4Food640Wood640Stone4502 min340
5Food1,300Wood1,300Stone9006 min520
6Food2,600Wood2,600Stone1,800Gold27012 min740
7Food5,100Wood5,100Stone3,600Gold54024 min1,000
8Food10,000Wood10,000Stone7,200Gold1,10048 min1,300
9Food20,000Wood20,000Stone14,000Gold2,2001 h 36 min1,600
10Food41,000Wood41,000Stone29,000Gold4,3003 h 12 min2,000

Archery Range

Trains archers

Town Hall 2 · Max level 10 · Archery Range · Yew Archery Range · Crossbow Range · Throwing Grounds

Archery Range (Humans)Yew Archery Range (Elves)Crossbow Range (Dwarves)Throwing Grounds (Orcs)
Level 1–10
LevelCostTimePowerRequires
1Food80Wood10010 s40
2Food160Wood20020 s100
3Food320Wood400Stone22050 s200
4Food640Wood800Stone4502 min340
5Food1,300Wood1,600Stone9006 min520
6Food2,600Wood3,200Stone1,800Gold27012 min740
7Food5,100Wood6,400Stone3,600Gold54024 min1,000
8Food10,000Wood13,000Stone7,200Gold1,10048 min1,300
9Food20,000Wood26,000Stone14,000Gold2,2001 h 36 min1,600
10Food41,000Wood51,000Stone29,000Gold4,3003 h 12 min2,000

Mage Tower

Trains mages, stores mana

Town Hall 4 · Max level 10 · Mage Tower · Moon Circle · Rune Forge · Shamans' Totem

Mage Tower (Humans)Moon Circle (Elves)Rune Forge (Dwarves)Shamans' Totem (Orcs)
Level 1–10
LevelCostTimePowerRequires
1Food80Wood100Stone4010 s40
2Food160Wood200Stone8020 s100
3Food320Wood400Stone160Mana6455 s200
4Food640Wood800Stone320Mana1302 min 15 s340
5Food1,300Wood1,600Stone640Mana2606 min 45 s520
6Food2,600Wood3,200Stone1,300Gold310Mana51013 min 30 s740
7Food5,100Wood6,400Stone2,600Gold610Mana1,00027 min1,000
8Food10,000Wood13,000Stone5,100Gold1,200Mana2,00054 min1,300
9Food20,000Wood26,000Stone10,000Gold2,500Mana4,1001 h 48 min1,600
10Food41,000Wood51,000Stone20,000Gold4,900Mana8,2003 h 36 min2,000

Roost

Trains flying units

Town Hall 6 · Max level 10 · Griffin Nest · Eagle Cliff · Gyrocopter Hangar · Wyvern Lair

Griffin Nest (Humans)Eagle Cliff (Elves)Gyrocopter Hangar (Dwarves)Wyvern Lair (Orcs)
Level 1–10
LevelCostTimePowerRequires
1Food100Wood120Stone6010 s40
2Food200Wood240Stone12020 s100
3Food400Wood480Stone240Mana721 min200
4Food800Wood960Stone480Mana1402 min 30 s340
5Food1,600Wood1,900Stone960Mana2907 min 30 s520
6Food3,200Wood3,800Stone1,900Gold350Mana58015 min740
7Food6,400Wood7,700Stone3,800Gold690Mana1,20030 min1,000
8Food13,000Wood15,000Stone7,700Gold1,400Mana2,3001 h1,300
9Food26,000Wood31,000Stone15,000Gold2,800Mana4,6002 h1,600
10Food51,000Wood61,000Stone31,000Gold5,500Mana9,2004 h2,000

Stable

Trains cavalry

Town Hall 3 · Max level 10 · Stable · Stag Stables · Boar Pen · Wolf Kennels

Stable (Humans)Stag Stables (Elves)Boar Pen (Dwarves)Wolf Kennels (Orcs)
Level 1–10
LevelCostTimePowerRequires
1Food120Wood8010 s40
2Food240Wood16020 s100
3Food480Wood320Stone22050 s200
4Food960Wood640Stone4502 min340
5Food1,900Wood1,300Stone9006 min520
6Food3,800Wood2,600Stone1,800Gold27012 min740
7Food7,700Wood5,100Stone3,600Gold54024 min1,000
8Food15,000Wood10,000Stone7,200Gold1,10048 min1,300
9Food31,000Wood20,000Stone14,000Gold2,2001 h 36 min1,600
10Food61,000Wood41,000Stone29,000Gold4,3003 h 12 min2,000

Academy

Research: economy and warfare

Town Hall 3 · Max level 10 · Academy · Star Library · Rune Chamber · Council of Elders

Academy (Humans)Star Library (Elves)Rune Chamber (Dwarves)Council of Elders (Orcs)
Level 1–10
LevelCostTimePowerRequires
1Food80Wood80Stone3010 s40
2Food160Wood160Stone6020 s100
3Food320Wood320Stone1201 min 10 s200
4Food640Wood640Stone2403 min340
5Food1,300Wood1,300Stone4809 min520
6Food2,600Wood2,600Stone960Gold38018 min740
7Food5,100Wood5,100Stone1,900Gold77036 min1,000
8Food10,000Wood10,000Stone3,800Gold1,5001 h 12 min1,300
9Food20,000Wood20,000Stone7,700Gold3,1002 h 24 min1,600
10Food41,000Wood41,000Stone15,000Gold6,1004 h 48 min2,000

Walls

City durability, garrison defense bonus

Town Hall 1 · Max level 10 · Walls · Living Hedge · Stone Walls · Palisade

Walls (Humans)Living Hedge (Elves)Stone Walls (Dwarves)Palisade (Orcs)
Level 1–10
LevelCostTimePowerdurabilityRequires
1Wood60Stone3010 s401,000
2Wood120Stone6020 s1001,500
3Wood240Stone1201 min 10 s2002,000
4Wood480Stone2403 min3403,000
5Wood960Stone4809 min5204,000
6Wood1,900Stone960Gold46018 min7405,500
7Wood3,800Stone1,900Gold92036 min1,0007,000
8Wood7,700Stone3,800Gold1,8001 h 12 min1,3009,000
9Wood15,000Stone7,700Gold3,7002 h 24 min1,60011,500
10Wood31,000Stone15,000Gold7,4004 h 48 min2,00015,000

Hospital

Wounded troops survive and can be healed using resources

Town Hall 2 · Max level 10 · Hospital · Healing Spring · Infirmary · Healer's Hut

Hospital (Humans)Healing Spring (Elves)Infirmary (Dwarves)Healer's Hut (Orcs)
Level 1–10
LevelCostTimePowerRequires
1Food60Wood6010 s40
2Food120Wood12020 s100
3Food240Wood240Stone19040 s200
4Food480Wood480Stone3801 min 45 s340
5Food960Wood960Stone7705 min 15 s520
6Food1,900Wood1,900Stone1,500Gold23010 min 30 s740
7Food3,800Wood3,800Stone3,100Gold46021 min1,000
8Food7,700Wood7,700Stone6,100Gold92042 min1,300
9Food15,000Wood15,000Stone12,000Gold1,8001 h 24 min1,600
10Food31,000Wood31,000Stone25,000Gold3,7002 h 48 min2,000

Watchtower

Attack warning: how early an enemy march is detected and what information is revealed

Town Hall 2 · Max level 10 · Watchtower · Sentinel Tree · Watch Bastion · Scout Tower

Watchtower (Humans)Sentinel Tree (Elves)Watch Bastion (Dwarves)Scout Tower (Orcs)
Level 1–10
LevelCostTimePoweradvance warningRequires
1Food40Wood8010 s402 min
2Food80Wood16020 s1003 min
3Food160Wood320Stone19040 s2004 min
4Food320Wood640Stone3801 min 45 s3405 min
5Food640Wood1,300Stone7705 min 15 s5207 min
6Food1,300Wood2,600Stone1,500Gold23010 min 30 s7409 min
7Food2,600Wood5,100Stone3,100Gold46021 min1,00011 min
8Food5,100Wood10,000Stone6,100Gold92042 min1,30013 min
9Food10,000Wood20,000Stone12,000Gold1,8001 h 24 min1,60015 min
10Food20,000Wood41,000Stone25,000Gold3,7002 h 48 min2,00020 min

Embassy

Allied reinforcements in the city: how many allied soldiers the city can receive

Town Hall 3 · Max level 10 · Embassy · Envoys' Hall · Guest Chamber · Envoys' Tent

Embassy (Humans)Envoys' Hall (Elves)Guest Chamber (Dwarves)Envoys' Tent (Orcs)
Level 1–10
LevelCostTimePowerreinforcementsRequires
1Food80Wood10010 s403,000
2Food160Wood20020 s1005,000
3Food320Wood400Stone22050 s2008,000
4Food640Wood800Stone4502 min34012,000
5Food1,300Wood1,600Stone9006 min52016,000
6Food2,600Wood3,200Stone1,800Gold27012 min74021,000
7Food5,100Wood6,400Stone3,600Gold54024 min1,00027,000
8Food10,000Wood13,000Stone7,200Gold1,10048 min1,30034,000
9Food20,000Wood26,000Stone14,000Gold2,2001 h 36 min1,60042,000
10Food41,000Wood51,000Stone29,000Gold4,3003 h 12 min2,00052,000

Trading Post

Resource transfers to allies: tax and daily sending and receiving limits

Town Hall 4 · Max level 10 · Trading Post · Moon Bazaar · Trade Yard · Barter Circle

Trading Post (Humans)Moon Bazaar (Elves)Trade Yard (Dwarves)Barter Circle (Orcs)
Level 1–10
LevelCostTimePowertaxdaily limitRequires
1Food100Wood100Stone3010 s4020%50,000
2Food200Wood200Stone6020 s10018.7%80,000
3Food400Wood400Stone12050 s20017.3%120,000
4Food800Wood800Stone2402 min34016%170,000
5Food1,600Wood1,600Stone4806 min52014.7%230,000
6Food3,200Wood3,200Stone960Gold27012 min74013.3%300,000
7Food6,400Wood6,400Stone1,900Gold54024 min1,00012%380,000
8Food13,000Wood13,000Stone3,800Gold1,10048 min1,30010.7%470,000
9Food26,000Wood26,000Stone7,700Gold2,2001 h 36 min1,6009.3%570,000
10Food51,000Wood51,000Stone15,000Gold4,3003 h 12 min2,0008%700,000

Academy research

Each level costs ×2.2 more than the previous one. Research time by level: 1 min · 4 min · 15 min · 45 min · 2 h.

BranchEffect at max levelMax levelAcademyCost (1)
Agricultureeconomy+25% food production51Food300Wood400
Forestryeconomy+25% wood production51Food400Wood300
Stonemasonseconomy+25% stone production52Food500Wood500Stone100
Gold Miningeconomy+25% gold production53Food800Wood800Stone300
Architectureeconomy−20% construction time52Food600Wood700Stone200
Supply Wagonseconomy+40% gathering speed on the map and troop load53Food900Wood900Stone300
Weaponsmithingwarfare+15% attack for all troops51Food500Wood300Stone100
Armorwarfare+15% defense for all troops52Food500Wood400Stone300
Military Drillwarfare−25% training time52Food700Wood500Stone200
Marching Pacewarfare+25% March Speed53Food900Wood700Stone300
Field Healerswarfare+75% hospital capacity54Food1,200Wood900Stone500Gold200
VeteranswarfareLv. 1 — tier 2 troops (requires building lv. 5), lv. 2 — tier 3 (building lv. 9)24Food2,000Wood2,000Stone1,000Gold600

Resources

FromUsed for
Foodfarms in the city, goblin campstroop training and upkeep
Woodsawmills, forest map tilesconstruction, archers, siege units
Stonequarries, mountain tileswalls, Town Hall, siege units
Goldmines, undead cryptsAcademy, heroes, Tier 2–3 troops
Manaonly mana springs on the map and behemothsmages, flying units, artifacts, Mage Tower and Roost

Starting resources: Food12,000Wood12,000Stone2,500Gold500Mana300

Game data: version 1.61