The kingdom is 1,200 × 1,200 tiles. Cities of each people start in the outer ring of their own land; the closer to the centre, the stronger the camps and the richer the resources.
Zones from the edge to the centre
| Zone | Camp levels |
|---|---|
| Dragon Foothills | 4–6 |
| Midlands | 2–4 |
| Lands of the Peoples | 1–2 |
| Throne of Four Crowns | 6 |
Lands of the peoples
| Inner land | Outer land | Landscape | |
|---|---|---|---|
| ■ Dwarves | Stone Hills | Iron Ridges | cliffs, scree, spruce trees, mines |
| ■ Humans | Golden Fields | Valley of Two Rivers | meadows, fields, villages |
| ■ Orcs | Ashen Wastes | Barrows | steppe, ash, bones, palisades |
| ■ Elves | Northern Wildwood | Mistlands | dense forest, clearings, moss |
Rings and crossings
| Crossing | Count | |
|---|---|---|
| Frontier Ridge | Frontier Gate | 8 |
| Crown River | Bridge Outpost | 4 |
| Throne Wall | Throne Gate | 4 |
Northern River · Eastern River · Southern River · Western River
Terrain
- impassable except through mountain passes; flying units — direct route
- crossing only at bridges and fords; flying units — direct route
- −20% march speed; no penalty for elves
Gates and bridges
The gates of the kingdom are taken only by rally. After a victory the gate belongs to the leader’s alliance.
Frontier Gate ×8
- Level
- 3
- Treasury
- 30,000
- Owner share
- 30%
Bridge Outpost ×4
- Level
- 5
- Guardian
- Stone Golem
- Garrison
- Infantry T2 12,000, Archers T2 7,500, Cavalry T2 5,400, Mages T2 4,500
- Treasury
- 60,000
- Owner share
- 30%
Throne Gate ×4
- Level
- 6
- Garrison
- Infantry T3 14,000, Archers T3 10,000, Cavalry T3 8,000, Mages T3 6,000
- Treasury
- 90,000
- Owner share
- 30%
- Open
- Sat 15:00 — Sun 19:00 UTC
Shrines
Shrines are held by alliances and give a bonus to the whole people or alliance that holds them.
Sanctuary · Level 4
- Humans: resource gathering +5%
- Elves: march speed +5%
- Dwarves: all troop defense +5%
- Orcs: all troop attack +5%
Garrison: Infantry T2 7,500, Archers T2 5,100, Cavalry T2 3,300, Mages T2 2,100
Altar · Level 5
Altar of the Sun · Altar of Mists · Altar of Stone · Altar of Flame
- all troop attack +3%
Garrison: Infantry T3 8,800, Archers T3 6,800, Cavalry T3 5,200, Mages T3 3,200
Barbarian camps
| Level | Garrison | |
|---|---|---|
| Goblin Patrol | 1 | Infantry 115, Archers 69 |
| Goblin Encampment | 1 | Infantry 150, Archers 100 |
| Goblin Raider Camp | 2 | Infantry 400, Archers 300, Cavalry 200 |
| Undead Barrow | 2 | Infantry 500, Mages 250, Flyers 120 |
| Undead Crypt | 3 | Infantry 900, Archers 600, Mages 300, Flyers 200 |
| Undead Burial Ground | 4 | Infantry 1,500, Archers 1,000, Mages 600, Flyers 400 |
| Spawn of Darkness | 5 | Infantry 2,600, Cavalry 1,200, Mages 1,000, Flyers 700 |
| Lair of Darkness | 6 | Infantry 4,200, Cavalry 2,000, Mages 1,600, Flyers 1,100 |
Resource nodes
| Level | per hour | storage |
|---|---|---|
| 1 | 2,400 | 4,000 |
| 2 | 3,600 | 9,000 |
| 3 | 4,800 | 16,000 |
| 4 | 6,000 | 30,000 |
Gathering on the map is ×6 faster than the base rate of city buildings.
Mana springs
| Level | per hour | storage |
|---|---|---|
| 1 | 120 | 2,400 |
| 2 | 260 | 6,000 |
| 3 | 450 | 12,000 |
Ruins and chests
| Chance | Reward |
|---|---|
| 60% | resources 1–3 thousand |
| 30% | speedup 15–60 min |
| 10% | hero medal / EXP 2 thousand |
Behemoths
Mountain Troll
- Where
- mountain pass
- Health · Attack · Defense
- 400,000 · 900 · 300
- Trait
- deals area damage, heals itself for 3% every 20 s
- Reward
- “Dawnblade” artifact, 3 000 mana, hero medals
- Rallies
- Rally: 2 squads
- Respawn
- 24 h
Stone Golem
- Where
- ancient ruins
- Health · Attack · Defense
- 700,000 · 700 · 600
- Trait
- −50% damage taken from archers, mages deal full damage
- Reward
- “Shield of the Depths” artifact, 5 000 stone and 4 000 mana
- Rallies
- Rally: 3 squads
- Respawn
- 24 h
Red Dragon
- Where
- Dragon Lair (replaces the Barbarian Fort)
- Health · Attack · Defense
- 900,000 · 650 · 500
- Trait
- flies: infantry and cavalry deal ×0.5 damage to it, archers, mages and flying units — full damage; breathes fire in a cone every 15 s
- Reward
- “Staff of the Storm” or “Phoenix Feather”, 10 000 gold, 8 h of speedups
- Rallies
- Rally: 3 squads, heroes level 20+
- Respawn
- 72 h
Rival cities
| Power | ||
|---|---|---|
| Free Trade City | 8,000 | weak and wealthy, rarely retaliates |
| Bandit Stronghold | 20,000 | retaliates quickly, launches raids every 8 h |
| Rival Capital | 60,000 | strong walls, requires a siege troop or flying units |
Game data: version 1.61