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Map

Rings, gates, shrines, camps, behemoths.

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The kingdom is 1,200 × 1,200 tiles. Cities of each people start in the outer ring of their own land; the closer to the centre, the stronger the camps and the richer the resources.

Zones from the edge to the centre

ZoneCamp levels
Dragon Foothills4–6
Midlands2–4
Lands of the Peoples1–2
Throne of Four Crowns6

Lands of the peoples

Inner landOuter landLandscape
■ DwarvesStone HillsIron Ridgescliffs, scree, spruce trees, mines
■ HumansGolden FieldsValley of Two Riversmeadows, fields, villages
■ OrcsAshen WastesBarrowssteppe, ash, bones, palisades
■ ElvesNorthern WildwoodMistlandsdense forest, clearings, moss

Rings and crossings

CrossingCount
Frontier RidgeFrontier Gate8
Crown RiverBridge Outpost4
Throne WallThrone Gate4

Northern River · Eastern River · Southern River · Western River

Terrain

  • impassable except through mountain passes; flying units — direct route
  • crossing only at bridges and fords; flying units — direct route
  • −20% march speed; no penalty for elves

Gates and bridges

The gates of the kingdom are taken only by rally. After a victory the gate belongs to the leader’s alliance.

Frontier Gate ×8

Level
3
Treasury
30,000
Owner share
30%

Bridge Outpost ×4

Level
5
Guardian
Stone Golem
Garrison
Infantry T2 12,000, Archers T2 7,500, Cavalry T2 5,400, Mages T2 4,500
Treasury
60,000
Owner share
30%

Throne Gate ×4

Level
6
Garrison
Infantry T3 14,000, Archers T3 10,000, Cavalry T3 8,000, Mages T3 6,000
Treasury
90,000
Owner share
30%
Open
Sat 15:00 — Sun 19:00 UTC

Shrines

Shrines are held by alliances and give a bonus to the whole people or alliance that holds them.

Sanctuary · Level 4

  • Humans: resource gathering +5%
  • Elves: march speed +5%
  • Dwarves: all troop defense +5%
  • Orcs: all troop attack +5%

Garrison: Infantry T2 7,500, Archers T2 5,100, Cavalry T2 3,300, Mages T2 2,100

Altar · Level 5

Altar of the Sun · Altar of Mists · Altar of Stone · Altar of Flame

  • all troop attack +3%

Garrison: Infantry T3 8,800, Archers T3 6,800, Cavalry T3 5,200, Mages T3 3,200

Barbarian camps

LevelGarrison
Goblin Patrol1Infantry 115, Archers 69
Goblin Encampment1Infantry 150, Archers 100
Goblin Raider Camp2Infantry 400, Archers 300, Cavalry 200
Undead Barrow2Infantry 500, Mages 250, Flyers 120
Undead Crypt3Infantry 900, Archers 600, Mages 300, Flyers 200
Undead Burial Ground4Infantry 1,500, Archers 1,000, Mages 600, Flyers 400
Spawn of Darkness5Infantry 2,600, Cavalry 1,200, Mages 1,000, Flyers 700
Lair of Darkness6Infantry 4,200, Cavalry 2,000, Mages 1,600, Flyers 1,100

Resource nodes

Levelper hourstorage
12,4004,000
23,6009,000
34,80016,000
46,00030,000

Gathering on the map is ×6 faster than the base rate of city buildings.

Mana springs

Levelper hourstorage
11202,400
22606,000
345012,000

Ruins and chests

ChanceReward
60%resources 1–3 thousand
30%speedup 15–60 min
10%hero medal / EXP 2 thousand

Behemoths

Mountain Troll

Mountain Troll

Where
mountain pass
Health · Attack · Defense
400,000 · 900 · 300
Trait
deals area damage, heals itself for 3% every 20 s
Reward
“Dawnblade” artifact, 3 000 mana, hero medals
Rallies
Rally: 2 squads
Respawn
24 h
Stone Golem

Stone Golem

Where
ancient ruins
Health · Attack · Defense
700,000 · 700 · 600
Trait
−50% damage taken from archers, mages deal full damage
Reward
“Shield of the Depths” artifact, 5 000 stone and 4 000 mana
Rallies
Rally: 3 squads
Respawn
24 h
Red Dragon

Red Dragon

Where
Dragon Lair (replaces the Barbarian Fort)
Health · Attack · Defense
900,000 · 650 · 500
Trait
flies: infantry and cavalry deal ×0.5 damage to it, archers, mages and flying units — full damage; breathes fire in a cone every 15 s
Reward
“Staff of the Storm” or “Phoenix Feather”, 10 000 gold, 8 h of speedups
Rallies
Rally: 3 squads, heroes level 20+
Respawn
72 h

Rival cities

Power
Free Trade City8,000weak and wealthy, rarely retaliates
Bandit Stronghold20,000retaliates quickly, launches raids every 8 h
Rival Capital60,000strong walls, requires a siege troop or flying units

Game data: version 1.61