The kingdom is now five times wider: a 1200 × 1200 map, every tile hand-painted, and armies march through the openings of the Frontier Gates. Sign in with a login and password and open your city from any phone. The kingdom has been restarted — create an account and found a new city.
Development
Four Banners is in active development: a new version every few days, the open test is on Android.
Released: October 27, 2026
The kingdom is now five times wider: a 1200 × 1200 map, every tile hand-painted, and armies march through the openings of the Frontier Gates. Sign in with a login and password and open your city from any phone. The kingdom has been restarted — create an account and found a new city.
in progress
- ◆ Armies follow real paths to their target instead of straight lines
- ◆ A seamless field — the ground is painted as one layer
- ◆ Targets everywhere on the map: camps, resource nodes and ruins across all open land
- ◆ Map objects sit on the ground with bases and shadows
- ◆ “Read all” in reports
- ◆ The new Four Banners name: logo, icon and splash screen
Roadmap
1.61 — a 1200 × 1200 kingdomReleased
- A map five times wider, every tile hand-painted
- Frontier Gates — passes through the mountain ridge
- Login and password: your city on any phone
1.61.1 — a living mapIn progress
- Armies follow real paths to their target instead of straight lines
- A seamless field — the ground is painted as one layer
- Targets everywhere on the map: camps, resource nodes and ruins across all open land
- Map objects sit on the ground with bases and shadows
- “Read all” in reports
- The new Four Banners name: logo, icon and splash screen
1.62 — living battlesNext
- Each army is one living unit with march and combat animations
- Spectacular hero skills: flash, skill name, effect on target
- Arena with formations: tank up front, strike force behind
- Fighting moving armies: pursuit and counter-attacks
- Mail with rewards: “Read & claim all”
- Bridges over the Crown River
The CityPlanned
- Town Hall up to level 25
- Place and move buildings anywhere
- New city art instead of square walls
- Tier 4 and Tier 5 troops
Google Play launchPlanned
- Languages: English, Russian, Spanish, Portuguese, Hindi, Chinese
- Store listing, closed and open testing
- Then iOS and Steam
Release history
A new kingdom map: fully painted land, Frontier Gates on the mountain passes, the Throne Gates at the centre and the lands of the four peoples in the outer ring. Forests are impassable — armies go around them. Every city moved to the first ring of its people's land with troops, resources and buildings intact, plus an 8-hour shield.
Battles last until the last soldier falls and their length depends on strength: a rout ends in seconds, an even fight takes about a minute. “Victory” only appears once the enemy is broken. Target labels no longer hide under battles, squads fighting roaming enemies no longer overlap, and hero stars are clearly shown.
Hero summons are now rolled on the server — the result is the same on any phone. A red alarm bar warns of raids on your city. With a full hospital, battles and reports warn that wounded soldiers will die. Finished queues get a “Ready” badge, and the ring map opens without a stutter.
Terrain now shapes army routes, battles at a target take place on the correct side, and skirmishes that happened while the game was in the background are resolved fairly. Plenty of small interface and map fixes.
The first ring map: mountain passes, shrines, alliance bases and lands tinted by people. Clearer losses in battle reports, fixes to the hospital, chests and building window, and a new “City” button.
Stability fixes for the kingdom server.
Bug fixes from playtesting: leaving battle, retreating and squads meeting in the field.
The first version with a public APK and release log.